Download mermaid melody gba




















Futuba hates his laugh, she hates how Destiny The United States of America has been in chaos ever since the emergence of D2s, an invasive species originating from a black meteorite that fell to Last update: [SubsPlease] Takt Op. Despite being When he happens to Pitch Together a. Multiplayer Mode b. Marathon Mode c. Unlockables 9. Pitch with Hippo Pitch Live! Your Pitch Episodes Introduction Please note that I like using ellipsis That is, " Please tolerate this notice.

If my FAQ is too difficult to read, please inform me via e-mail. Thank you. This is another one of my attempts to make a FAQ, one that will probably be my first to be posted. And I don't even understand Japanese Even if I don't understand much of anything that is read or said in this game, and perhaps not you either, this is a game you can still have fun with!

Besides, with help from my sources, I've learned a good deal about this series. That's not convincing enough for you, is it? I mean, why not, though? It's got no other FAQs Just kidding! No, wait, come back, I didn't mean it! Are you still there? Oh, and btw, these first two games came out in Um, anyway Couldn't you tell from the title "Mermaid Melody?

Half-human girl, half-fish? I mean, come on, you've seen the Disney movie "The Little Mermaid," haven't you? Oh, you know what they are? I believe you. I'm rambling now The series came out in Japan as a manga in , with 7 volumes, and 5 chapters per volume, excluding the last, which is really an extra volume I've not seen a single episode of the anime, only what this game has to offer.

At least I have the manga translations So, anyways These mermaids are princesses from the sea, ruling each of their own oceans. But, lately, the ocean is being invaded by a dark force, and these three mermaid princesses must transform into humans and escape onto land.

In order to seal away the evil, they must find all seven mermaid princesses and combine their song to summon a goddess to seal away the evil and bring peace throughout the ocean That's basically it, for the first story arc, at least. Before we move on, I have a few notes on mermaids. Firstly, it is a common belief at least, in Japan that when a mermaid's tail becomes dry, they turn into human legs and feet.

Likewise, when her legs and feet become wet, they become a fish's tail. A mermaid going on land is sometimes dangerous, because if it rains, they could very well be left stranded on land. So, obviously, mermaids are best suited for living in the sea. In this series, mermaids are forbidden to love a human. Of course, our Mermaid Princesses fall in love with humans anyway But, there are reasons for this forbidden love. The first reason is the fact that they are two different species, separated by different environments.

The second reason is the fate that befalls a mermaid that conveys her true feelings to a human. The only way around this is for the human to figure it out for himself Yeah, in case you haven't figured it out, this series is what is called a "mahou shoujo," or "magical girl" series. Anyway, these series focus on young girls who mature physically and mentally over the course of the series. These series are aimed at young girl audiences Oh, and by the way, I'm a guy, in case you're wondering.

Why do I like these kinds of anime? I guess it's 'cause The girls are just TOO cute! Yes, I'm obsessed, I know that. So what?!!

Oh, I'm sorry. Okay, then Um, skip the next section, if you please, and move on to the next sections, okay? Version History Version 1. I don't remember what happened on this day Minor changes, alterations, corrections, etc. Having fixed it, I revised lyrics for all the songs of any other errors. What's your point? Starting the Game When you first play this game, you will be taken to the name entry screen, where you input your name, in Japanese kana. The name entry screen opens in hiragana, kana used to write native Japanese names.

Press Select to change it to katakana, kana used to write non-native Japanese names. Press Select again to change it back. Press Start to finish. You can change your name at any time in the Options menu. Here are the translations for the kana, starting at the top left and going vertically. That's up to down, mind you.

The kana, both hiragana and katakana, are as follows: a, ka, sa, i, ki, shi, u, ku, su, e, ke, se, o, ko, so, space , space , space , ta, na, ha, chi, ni, hi, tsu, nu, fu, te, ne, he, to, no, ho, space , space , space , ma, ya, ra, mi, yu, ri, mu, yo, ru, me, -, re, mo, space , ro, space , space , space , wa, small a, small tsu, wo, small i, small ya, n, small u, small yu, tenten, small e, small yo, maru, small o, space The " space " is a blank, obviously.

The "-" is an extension bar. Used to extend letters, or connect two words. The "small tsu" is a kana used to double consonants, such as the two p's in Hippo spelled Hi- small tsu -Po. The "tenten" is a kana that changes the sounds in certain kana, such as shi to ji, s-sounds to z-sounds, k-sounds to g-sounds, t-sounds to d-sounds, h- sounds to b-sounds, and so on. The "maru", like the tenten, also changes sounds in certain kana, such as h- sounds to p-sounds, etc.

The "small" kana is not the same as their large counterparts. They alter other syllables to either create new syllables or to indicate screams, yells, cries, etc. There really is no point in entering a name, though. It is shown periodically throughout the game "somewhere," including the Rainbow Notes opening, and it blocks your view of the video, so it's not very beneficial to remedy this, either don't put a name at all, or unlock the Rainbow Notes Opening Video in Your Room. But anyways It's your choice if you want to enter a name.

You don't "have" to, at least You can change your name at anytime in Your Pitch settings. After inputting your name, the Rainbow Notes opening will play. Watch it if you wish, or press Start to skip it. You'll be at the title screen next, and you can watch and listen to what it has to offer for a bit if you like. If you let it play for a while, it'll go back to the previous Rainbow Notes opening. Gaito starts with "Mermaid Melody", but it's not really clear to me afterwards The other two Mermaid Melody games have something like this, that is, the title screen or opening changing if you leave it be.

It's really nothing special, just something to point out You know, Dance Dance Revolution? Like the games you see in arcades, or also in homes, with the pad, the arrows, and the music? Yeah, what gamer doesn't know what DDR is? Anyway, this game looks like that. What's better in this game is that it's easier to time the arrows, because the arrows get absorbed into the panels, unlike in the first game.

Also, the arrows and screen are bigger, and the gameplay takes place in the middle, while the scoring is on the sides, instead of the gameplay on the left, and the scoring on the right. Finally, the voices sound better, so there's not a painful sounding difference between lead singers. I know what you're thinking.

Who would play something like that? Well, for this game, it is perhaps fun. I don't But, there is one major difference between this game and DDR. The difference is, Dance Dance Revolution is, obviously, dancing to a music's beat. Mermaid Melody is singing Japanese lyrics. So, what I'm saying is, although this game "looks" like DDR, the purpose is quite different.

Get it now? When the panel reaches its outline at the top, that is when you want to press that button. The one on the farthest right is the A button. To the left of the jellyfish is Hippo's outline, as a penguin. He indicates when the B button is pressed. The four directional arrows, when pressed, causes the mermaids to sing.

The singing counts as one portion of your score, the other half being the rhythm or beat. If you miss the button completely, they won't sing at all. On the Difficult difficulty, there are also a series of circles that follow arrows.

When arrows are followed by circles, that direction must be pressed once for the word s to be sung, and repeatedly pressed for the number of circles that follow. It's kinda like the freeze panels in DDR games, except instead of holding the direction, you press it multiple times If these circles are missed, the girls' pitch goes way off-key, to the point it may almost be painful for the player. Also note that this "does" count against your score, even though it does not clear your blue song meter on the left, it has quite a few times caused me to miss getting a perfect because I failed to hit the circles The blue song meter is completedly filled after 30 correctly-timed consecutive directional arrows.

Keep this filled as much as possible. They count as a separate portion of the score; at the end of the song, this is averaged with the singing portion to make up your final score. Kinda like air time in DDR, when you use both feet to press two different direction arrows, only in this game, you can't press two different directions on a Control Pad, so this is what you do instead. Next, I'll explain Pitch Coins. Pitch P Coins are used for playing mini- games, which in turn lets you win more coins or collect stuff to display in your room.

When the blue meter on the left becomes partially filled, you can also multiply the amount of Pitch Coins you get per button by a certain amount, but only if you perfectly time the buttons, otherwise, you get only one coin, or none at all if timed improperly.

You can tell if the button is correctly timed if it is absorbed into the panel, instead of just passing by it, despite whether or not the button is pressed. The amount in which the coins are multiplied depends on how full the blue bar is. Less than 10 arrows on the blue bar means 1 P coin per beat, regardless of timing, only if it is counted.

At the beginning of the song, it starts at x1, then after enough consecutive beats, x2, x3, and possibly even x4, depending on the song. This number, I'm guessing, is a multiplier of the number of coins received. On the very right side, it counts the coins. A small yellow coin is worth 1 P Coin, a large yellow coin with a P on it is worth 10, and 2 large yellow P coins are worth There doesn't seem to be a max number of coins you can hit, even though you may run out of room for coin counting Now, the scoring system.

Your score is judged almost like in a kareoke song. Your score is made up of two parts. If you make mistakes, the game will score you on your percentage correct. With the two scores together, they are averaged out, rounded up if need be. So, a 99 in singing the first score and a 96 in rhythm the second score is a Did I get that right? Yeah, that's right. Where was I? Oh, yeah. There are some exceptions to the rounding-up rule, for example, if you get a and a 99 or a 99 and a , you will get a Even if the average is There are a few other exceptions I can't really decipher To pass a song, you need a 60 or higher.

A 59 or lower will cause you to fail a song. In songs, there are events called tricks. Tricks are random occurrences that take place throughout the song, usually making it harder, or at the very least confusing for the player. Most of these only appear in the Continuous Pitch mode. Sometimes, there may be multiple tricks in a song, and sometimes even at the same time! Watch out for these "confuzzling" tricks!

I'll list each one, along with what they do, and how they affect gameplay. Fast Panels - Panels move at a faster pace than the normal speed. It may move 2x as fast, or perhaps even 3x faster. Also, the measures enlarge, so there is more space between panels.

Fast Panels make the game difficult because it is easy to miss panels and mess up. Slow Panels - Panels move at a slower pace than the normal speed. Likewise, the measures shrink, so there is less to no space between panels. Slow Panels make the game difficult by causing the player to press the buttons sooner than usual. Alternate Speed Panels - Different panels move at different speeds i.

The speeds are consistent to each column. So, certain panels will always move at the same speed. For example, the Pura Panel for the A button may always move fast for the duration of the trick, while the Hippo Panel for the B button may always move slow. Which panels move faster or slower is random. And of course, some move at the regular pace. One of the most difficult tricks in the game, probably the most difficult. Inverted Panel Outlines - The panel outlines, which are generally on top, switch to the bottom, left, or right side of the screen.

The panels also then flow in that direction. Basically, the inside of your game screen is inverted, but the background and outer boundaries remain intact. Playing this way is generally confusing, especially when the outlines flip without warning.

Timing is a little harder and the speed sometimes seems off When outlines switch to the bottom of the screen, the panels are exactly in the same order as before, just in a different place on the screen. However, with the outlines on the left and right side, things get confusing.

Try to memorize the order of these, as it'll prove to be helpful when this is combined with a Scrambled Panels trick. Panel outlines switch two at a time i. Then the process repeats for the duration of the song. Microphone - A microphone appears under one of the directional panels, and any incoming flowing arrows for that panel will be switched to another directional panel when it hits the microphone.

For the duration in which the microphone is active, the panel it blocks is unusable. Note that unlike Fake Panels, the Microphone will always be in the same spot under a column, regardless of speed. So, that's good news for slow speeds, as you can easily tell where the Microphone pushes the directional arrows to. But, it's bad news for fast speeds, because Well, you get the point.

Watch out for this combination of tricks! This goes for all panels. Fake Panels - For every directional panel that appears, there will be a fake panel that appears with it at the same time. Since you cannot press two buttons at once But, the fake directional arrow will disappear at a certain point, upon nearing the panel outline. Also, a tip. If you are playing the Difficult Difficulty, if you come across an arrow that is followed by a series a circles the extended note panel , the Fake Panel will NOT have those circles, so you can easily tell which is the real one.

One other thing The faster the speed of the panels, the sooner the fake panels disappear. On very fast speeds, you probably won't notice the fake panels at all. Of course, you'll also have a tough time keeping up with the real one.

The time of disappearance for fake panels probably works likewise vice-versa, meaning the slower the speed, the later it vanishes Consistent Panels - This last event is a rare occurence. This "trick" involves ALL of the directional panels in a song to point in the same direction i.

Yes, this is kinda opposite to that of the Microphone trick, instead of avoiding a direction, you're pressing the same one throughout. Based on my experiences, this trick appears on the 96th, or 5th to last, song in Continuous Pitch. It may appear randomly elsewhere, though, but I'm not sure.

Anyway, you should notice it easily in a song after a while. There are three different modes to play. As the difficulty increases, there will be more panels will in the song. On the Difficult difficulty, some directional panels will have circles after them which must be pressed continuously after the panel to stress syllables For tricks, "usual" is the normal version of a song, the directional panels will always be the same for a certain character.

You need a 60 or higher to pass a song. The game records your highest score for each difficulty, but not setting. Only if you save a song will it record both the difficulty and setting, as well as the score.

Up to 3 songs can be saved. See Pitch Live! This mode is an insane challenge of consecutive songs, which must be completed under a certain condition, basically, the game requires you to get a certain score to pass. The game starts after selecting a difficulty, then goes to a screen where it lists the clear conditions for the current song, how many songs left out of , and how many "points" you have.

If you fail to meet the requirements of a song, the number of points you lack is subtracted from your "points. If you lose only a few points though, you could continue ahead with the lost points, but in time, it may hurt your chances of clearing all songs as you progress The game saves after each cleared song, however, so don't be discouraged.

Don't think this is a consecutive play, or anything If you lose all points of your "score," however, you start over. So be careful. For each song, the game chooses one of the 14 songs randomly, along with a random lead singer, if the song is a group song.

After a few songs, the game starts inputting tricks in your songs, usually around the middle-end or beginning-middle of the song. In later levels, there may even be two tricks a song, one in the beginning-middle, one in the middle-end.

Even later on, tricks will last for the whole song, or even worse, combine with other tricks! Watch out! The clear conditions for each song also get a little stricter as you go along, although there's a semi-predictable pattern going on Here are the clear conditions.

Note: The game counts the songs backwards, like a countdown. In parentheses is what the game would show for that song. You probably know what I mean But, although for the first 20 songs I knew that it was "at least," I got confused later when those clear conditions reappeared and thought you had to have EXACTLY the right score You can imagine how it took a while for me to figure it out and to clear it Don't laugh Also note that, the tricks to each song are the same every time, it seems.

I am unsure of the Consistent Panel Trick, however, whether or not it is random, though I do know it is on song 96 5 and at the end of one other song, though I'm not sure which one. So, I'll list what the trick of each song is as well. The tricks, like the scores, follow a semi-predictable pattern. After each score is the trick of each song, if any, as well as the duration of the trick in each song. A song can only have one or two tricks, or none at all, and they take place at either half of the song, or for the whole song.

The description for each trick is in the About Tricks section. A trick surrounded in parentheses is for the whole song; if a trick has only a left parenthesis, it is for the beginning to middle half; if it has a right parenthesis; it is for the middle to end half.

On Song , the last song, yes, that's right, you must get a perfect score to not lose points! With the tricks and difficulty weighing down at you at this point, it's an outrageous thing to do, and yet, it was predictably going to happen all the same. After you clear this song You see a picture of Aqua Regina or Kaito if you did it with Easy Mode , with the Japanese characters that apparently translate to "You went for it very well, didn't you?

Navigate to the downloaded. The game will now run on the emulator and you can play the game freely. Tip: Saving games on an emulator functions a little differently. Pitch Alone a. Pitch to the End b. Continuous Pitch c. Pitch the Anime! Pitch Together a. Multiplayer Mode b. Marathon Mode c. Unlockables 9. Pitch with Hippo Pitch Live! Your Pitch Episodes Introduction Please note that I like using ellipsis That is, " Please tolerate this notice.

If my FAQ is too difficult to read, please inform me via e-mail. Thank you. This is another one of my attempts to make a FAQ, one that will probably be my first to be posted. And I don't even understand Japanese What's your point? Starting the Game When you first play this game, you will be taken to the name entry screen, where you input your name, in Japanese kana.

The name entry screen opens in hiragana, kana used to write native Japanese names. Press Select to change it to katakana, kana used to write non-native Japanese names. Press Select again to change it back. Press Start to finish. You can change your name at any time in the Options menu. Here are the translations for the kana, starting at the top left and going vertically.

That's up to down, mind you. The kana, both hiragana and katakana, are as follows: a, ka, sa, i, ki, shi, u, ku, su, e, ke, se, o, ko, so, space , space , space , ta, na, ha, chi, ni, hi, tsu, nu, fu, te, ne, he, to, no, ho, space , space , space , ma, ya, ra, mi, yu, ri, mu, yo, ru, me, -, re, mo, space , ro, space , space , space , wa, small a, small tsu, wo, small i, small ya, n, small u, small yu, tenten, small e, small yo, maru, small o, space The " space " is a blank, obviously.

The "-" is an extension bar. Used to extend letters, or connect two words. The "small tsu" is a kana used to double consonants, such as the two p's in Hippo spelled Hi- small tsu -Po. The "tenten" is a kana that changes the sounds in certain kana, such as shi to ji, s-sounds to z-sounds, k-sounds to g-sounds, t-sounds to d-sounds, h- sounds to b-sounds, and so on. The "maru", like the tenten, also changes sounds in certain kana, such as h- sounds to p-sounds, etc.

The "small" kana is not the same as their large counterparts. They alter other syllables to either create new syllables or to indicate screams, yells, cries, etc. There really is no point in entering a name, though. It is shown periodically throughout the game "somewhere," including the Rainbow Notes opening, and it blocks your view of the video, so it's not very beneficial to remedy this, either don't put a name at all, or unlock the Rainbow Notes Opening Video in Your Room.

But anyways It's your choice if you want to enter a name. You don't "have" to, at least You can change your name at anytime in Your Pitch settings. After inputting your name, the Rainbow Notes opening will play. Watch it if you wish, or press Start to skip it. You'll be at the title screen next, and you can watch and listen to what it has to offer for a bit if you like. If you let it play for a while, it'll go back to the previous Rainbow Notes opening. Gaito starts with "Mermaid Melody", but it's not really clear to me afterwards The other two Mermaid Melody games have something like this, that is, the title screen or opening changing if you leave it be.

It's really nothing special, just something to point out You know, Dance Dance Revolution? Like the games you see in arcades, or also in homes, with the pad, the arrows, and the music? Yeah, what gamer doesn't know what DDR is?

Anyway, this game looks like that. What's better in this game is that it's easier to time the arrows, because the arrows get absorbed into the panels, unlike in the first game.

Also, the arrows and screen are bigger, and the gameplay takes place in the middle, while the scoring is on the sides, instead of the gameplay on the left, and the scoring on the right. Finally, the voices sound better, so there's not a painful sounding difference between lead singers.

I know what you're thinking. Who would play something like that? Well, for this game, it is perhaps fun. I don't But, there is one major difference between this game and DDR.



0コメント

  • 1000 / 1000